For this scene here, I used 3ds Max to create 18 meshes. I made 3 unique 2048 diffuse textures that are share among multiple of the meshes to create a unique feel. Then I made 3 normal maps and 3 specular maps and compiled them in UDK (as you could probably tell by the generic skydome and floor texture).
and finally, my character final....still WIP...
Modeled in 3ds max, weighted and rigged in Maya (yes, he is actually animated!). I also used Mudbox to paint this guy. This character has a 2048 diffuse and a normal map (just for funsies)