His name is Tank and he is a high poly render. The game model version is just under 20k polys
Out with the old, in with the new. I'm teaching myself rigging and animation in Autodesk Maya. Why not? Sounds like a lot of fun and it's not everyday I hear someone picking up rigging. So far I've learned the inverse toe setup. If you've never heard of it, look it up. It's phenomenal and ingenious!
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