Saturday, April 27, 2013

SNHU Finals

So this semester I've been kinda stagnant with posts. That's because I spent so much time learning new things that I literally didn't start producing good things until finals started rolling around and we were given the chance to prove what we learned (or that we actually did learn something). So I have 2 pretty big projects. My environment final and my character final. I'm doing a cathedral/gothic mix church...and yes! PICTURES





For this scene here, I used 3ds Max to create 18 meshes. I made 3 unique 2048 diffuse textures that are share among multiple of the meshes to create a unique feel. Then I made 3 normal maps and 3 specular maps and compiled them in UDK (as you could probably tell by the generic skydome and floor texture).

and finally, my character final....still WIP...

Modeled in 3ds max, weighted and rigged in Maya (yes, he is actually animated!). I also used Mudbox to paint this guy. This character has a 2048 diffuse and a normal map (just for funsies)

Saturday, April 13, 2013

SNHU final [WIP]

I haven't updated any posts in quite a while. I've been working hard on our game Bacon Man and building my portfolio in school. Things tend to get tough and I can't show much more than just my school work, so here's my WIP final for my advanced character creation class at SNHU.